Body Switching

General questions, debates, and rants about RPGs

Moderator: Moderators

Post Reply
User avatar
Wiseman
Duke
Posts: 1394
Joined: Fri Mar 09, 2012 4:43 pm
Location: That one place
Contact:

Body Switching

Post by Wiseman »

So this just popped into my head. Every so often, in various media, you have a scene where the characters switch bodies.

Now I was thinking about handling this in a game. Is there any mechanic to that that would be strictly better then just passing your character sheets to the right?
Last edited by Wiseman on Thu Sep 05, 2013 11:25 pm, edited 1 time in total.
Keys to the Contract: A crossover between Puella Magi Madoka Magica and Kingdom Hearts.
Image
RadiantPhoenix wrote:
TheFlatline wrote:Legolas/Robin Hood are myths that have completely unrealistic expectation of "uses a bow".
The D&D wizard is a work of fiction that has a completely unrealistic expectation of "uses a book".
hyzmarca wrote:Well, Mario Mario comes from a blue collar background. He was a carpenter first, working at a construction site. Then a plumber. Then a demolitionist. Also, I'm not sure how strict Mushroom Kingdom's medical licensing requirements are. I don't think his MD is valid in New York.
rampaging-poet
Knight
Posts: 473
Joined: Sat Oct 23, 2010 5:18 am

Post by rampaging-poet »

Any mechanic that lets you mix and match parts of characters is going to fail pretty badly, so just passing character sheets is one of the least abusable mechanics possible. About the only thing that could come close to working is taking all of the ability scores and racial traits of the first character and the class, skill, and feat selections of the second. That comes close to hosing everybody equally because either nobody has the ability scores to do their job or everybody does. That is, switching two melee fighters results in both being reasonably good at their jobs, but switching a fighter and a wizard results in a fighter without the Strength to fight and a wizard without the Intelligence to cast most of his spells.

In general, mixing different parts of creatures together won't be balanced at all. Many players will immediately try to find a way to generate a creature with all the best attributes of both. Simplest case in 3.5: Wild Shape + Natural Spell to create a full caster that's also a bear (and therefore better than a full caster of any starting race).
DSMatticus wrote:I sort my leisure activities into a neat and manageable categorized hierarchy, then ignore it and dick around on the internet.
My deviantArt account, in case anyone cares.
User avatar
RadiantPhoenix
Prince
Posts: 2668
Joined: Sun Apr 11, 2010 10:33 pm
Location: Trudging up the Hill

Post by RadiantPhoenix »

Generally, body-swap episodes involve people's mental capabilities coming with them, so INT, WIS, and CHA would follow the player.
Koumei
Serious Badass
Posts: 13796
Joined: Fri Mar 07, 2008 7:54 pm
Location: South Ausfailia

Post by Koumei »

And this does flat-out result in the Wizard's Mind entering the Fighter's Body, having all good stats, lots of HP and spellcasting, and the Fighter's Mind entering the Wizard's body, granting them... all bad stats, and a body that can't handle the fighting they're used to.

Alternatively you can do what Revolutionary Girl Utena did: Anthy actually became sporty and athletic and strong, because Utena's mind actually forced her body to act at the level she was used to, or something, and suddenly Utena was frail because Anthy's mind basically went "Don't be silly, this body can't hold the weight of another person!"

Which would basically mean "literally swap sheets around, you basically just each have an illusion of appearing as the other, and need to juggle equipment around for a moment".

Come to think of it, Daphne basically does that as well in the joke episode where two characters have personality swaps (due to a magic vending machine that had mutated DNA).
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
rampaging-poet
Knight
Posts: 473
Joined: Sat Oct 23, 2010 5:18 am

Post by rampaging-poet »

The Disgaea anime also did basically the same thing with its personality swap episode.

I guess it would be possible to make a balanced RPG involving body swapping if you were careful about which parts of the character stuck with the body and didn't let people trade physical resources for mental resources, but that doesn't help for existing games.
DSMatticus wrote:I sort my leisure activities into a neat and manageable categorized hierarchy, then ignore it and dick around on the internet.
My deviantArt account, in case anyone cares.
Username17
Serious Badass
Posts: 29894
Joined: Fri Mar 07, 2008 7:54 pm

Post by Username17 »

Any mix-n-match system is going to end up with the necromancer changing bodies with a troll and then singing "anything you can do, I can do better".

-Username17
Fuchs
Duke
Posts: 2446
Joined: Thu Oct 02, 2008 7:29 am
Location: Zürich

Post by Fuchs »

When we did that once it was mostly MTP, with half the characters trying to prevent the others from abusing their bodies by threatening retribution. We used a "you have the physical stats of the other character, rest stays the same" variant, but I don't remember any serious concern about it - most correctly assumed this was just an evening adventure for laughs.
User avatar
Avoraciopoctules
Overlord
Posts: 8624
Joined: Tue Oct 21, 2008 5:48 pm
Location: Oakland, CA

Post by Avoraciopoctules »

Eclipse Phase sort-of has body swapping. It's more "bodies are disposable", though. And the actual rules aren't good.
User avatar
RadiantPhoenix
Prince
Posts: 2668
Joined: Sun Apr 11, 2010 10:33 pm
Location: Trudging up the Hill

Post by RadiantPhoenix »

FrankTrollman wrote:Any mix-n-match system is going to end up with the necromancer changing bodies with a troll and then singing "anything you can do, I can do better".

-Username17
Or something to that effect, yeah.

Which is why you just kind of can't do body-swap episodes really faithfully in D&D without being unfair. (Unless you do what I think Koumei suggested, which was that nobody changes character sheets, they're all basically just involuntarily disguised as each other)

If you want to be able to do them faithfully and fairly, your system has to make people have the same proportion of their character resources in, "stuff that moves with the mind," and in, "stuff that moves with the body"
hyzmarca
Prince
Posts: 3909
Joined: Mon Mar 14, 2011 10:07 pm

Post by hyzmarca »

It's more fun if you have the players just trade character sheets and assume that mental stats have enough of a physical basis to remain the same. So the Wizard in the fighter's body has all of the fighters stats and skills but the wizard's personality and viva versa.
Post Reply